Once you have selected the culture you need to select a background. Each culture gives a +1 bonus to a specific attribute and affects the starting equipment the character receives, with what equipment you will start the game, as well as what backgrounds are available. The fifth step of character creation is selecting a culture of where you came from. You can often choose which character of your group is best suited for a particular task during scripted interactions, and you can refresh your memory of everyone's particular attributes and skills by hovering over their portrait. Outside dialogs with NPC's, some scripted interactions, and especially in combat, your companions' attributes contribute equally to gameplay, so the fact that you can't have all maximum attributes on your main character should not worry you. However, the attribute bonus from your culture (which you'll select in the next step) will still add one point to one of these attributes. Note that the attribute bonuses from your selected race are already applied to the initial attribute numbers you are given and won't be added on top of the numbers you choose here. You can proceed from this view without using all attribute points, but that is not recommended and the game asks you for confirmation that the choice was intentional. When you increase or decrease a number the associated bonuses and/or penalties (listed at the bottom on the right side panel) change accordingly. The attributes that are generally considered particularly important or especially beneficial for your chosen class(es) are marked with a gold star (highly recommended) or a silver star (recommended). Since attributes strongly affect game play, and can't be changed later, considerable thought should be given to choosing them. The fourth step of creation is assigning attribute points.
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